Contributor - Level 1

Saving clock source in scene

Hi Guys,

In our church we have a Behringer x32 for FOH and a rack version for IEM.
We have some really cool people who are doing the beamer presentations and in "simple" services, (with only a minister, a speaker and a piano) the also do audio, because the Behringer has a preset and the only have to mute and unmute channels. 
For this service, we don't need the Rack with the S16. The channels come in through a normal Stageblock, and so our clock source is internal.
When the band comes in, all signals come from the Rack and S16 so the clocksource needs to be changed. 
This situation is currently one that we can't / do not want to change for a couple of months due to infra structural reasons. 
Is there a possibility to save the clock source in a scene, because we want to make the workflow for the guys mentioned in the beginning as dummy proof as possible. And having to change the clocksource, because someone else has forgotten to change it back after he used the Rack, seems to be a recipe for disaster. Is it at all possible to save such settings?

 

 

 

One good thing about music: when it hits you feel no pain - Bob Marley -
ThiesonNrTwo Contributor - Level 1 2019-11-23

2019-11-23

Saving clock source in scene

Hi Guys,

In our church we have a Behringer x32 for FOH and a rack version for IEM.
We have some really cool people who are doing the beamer presentations and in "simple" services, (with only a minister, a speaker and a piano) the also do audio, because the Behringer has a preset and the only have to mute and unmute channels. 
For this service, we don't need the Rack with the S16. The channels come in through a normal Stageblock, and so our clock source is internal.
When the band comes in, all signals come from the Rack and S16 so the clocksource needs to be changed. 
This situation is currently one that we can't / do not want to change for a couple of months due to infra structural reasons. 
Is there a possibility to save the clock source in a scene, because we want to make the workflow for the guys mentioned in the beginning as dummy proof as possible. And having to change the clocksource, because someone else has forgotten to change it back after he used the Rack, seems to be a recipe for disaster. Is it at all possible to save such settings?

 

 

 

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Super Contributor - Level 2

Re: Saving clock source in scene

@ThiesonNrTwo 

Hi Mattijs, welcome to the community.

 

The synchronization source is not saved as part of the scene data. It is one of the global mixer settings. You could have the X32 Rack set to synchronize to the AES50 line from the X32 FOH console and the S16 set as sync slave on the AES50 from the Rack. That way it would not be necessary to change the sync settings when using either the full rig or just the FOH console.

Contributor - Level 3

Re: Saving clock source in scene

Also, IIRC even if you manually put the clock source change in the scene file, it won't recall it when you recall the scene.  However it does work if instead of using a scene you use a snippet.

 

What Rex said is probably better though.  Have the FOH console set as the clock master permanently so it doesn't need changing.  Have the Rack and S16 slave off it.  When they're used they get clock of the X32.  When they're not used, the X32 is still the master clock.  The only thing is that it means the FOH console has to be turned on for the Rack+S16 to be used.

Volunteer Moderator

Re: Saving clock source in scene

Hi @ThiesonNrTwo 

I would agree with Rex @RexBeckett and Craig @CraigFowler that the best way is to make FOH master clock. When a scene is loaded, it reads specific OSC commands and the HA Remote is not one of them. You can add the OSC command to a scene file and it will totally ignore it (I tried). If you want it changed, it has to be done in a snippet. If you need to load a scene and change the master clock, use a cue which can combine a scene with a snippet.

 

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