Hi Bob! Timing can indeed be tricky with the loop tracks. My personal favourite way to use the app is to set all the tracks to "Loop Sync" mode (the full circle icon at the right side of the track, default here is beat sync which presents as a padlock icon.) In loop sync the start and end points of each loop queue of off the longest playing loop. you can hit record on one track at any point during the playback of another loop and it will only start recording once that playing loop starts over. When it comes to starting a new loop at the exact same time as recording a new one, I know your pain here as well. It is doable, but you need to execute with exact precision to nail it, at this point I've had enough practice to get it most of the time, but it still sometimes trips me up. One way of adding a new loop with more reliability is to simply perform an overdub on the track you want to play instead of recording on a new track. From stopped, if you just hit record on a track that already has a loop on it, it will begin playing the old loop while it also records the new overdub on top. This way should work 100% consistently as it takes the timing of two finger pressing in sync out of the equation. Yes, it does mean that the tracks with coexist on the same loop, but if you want to stop the second one from playing while maintaining the original you can to a quick left-to-right swipe to "undo" the new loop, and a right-to-left swipe to bring it back.
Hi there, thanks for your patience. So I’ve done some digging and I think I have found the issue. We’ve done a simultaneous update of both VoiceJam Studio & Voice Rack: FX. Very little was changed about VJS, the main update being the ability to port in the new VRFX, the new version with editable parameters for the FX. I’m not a programmer, so I can’t say WHY exactly, but it seems that the bug hinges on whether the new Voice Rack: FX is installed or not. If you install the new VRFX, the audio problems in VJS should be fixed. It is setup as a bundle, so you don;t have to pay for the upgrade - just download for free and your problems should be fixed. We will of course be working on a proper fix so that this dependency no longer exists ad all, but even if the programmers were able to fix this today, app updates often take about a week to get approved and released by apple. I hope this solution works for you in the meantime, please let me know if it does.